The FPS Review on MSN
Microsoft standardizes shader execution reordering in DirectX: Intel Arc sees up to 90% ray tracing boost
Ray tracing performance on PC just got a quiet but significant push forward. Microsoft has officially standardized Shader ...
Microsoft has released a preview of the next step in DirectX Raytracing to its Windows Insider Program, meaning developers can start to play with new performance enhancing features to deliver a better ...
At Gamescom 2025, Microsoft presented a new technology that could prove very important for PC gaming: DirectX Advanced Shader Delivery. This system is designed as a potential solution to the problems ...
17don MSN
MS announces 'the deepest GPU tooling collaboration with hardware vendors in Windows history'
It could be laying the foundation for whatever the Xbox division is cooking up, too.
Shader Model 5.0 is old, having come out in 2009 with DirectX 11. It's long overdue for some innovation and a few changes to make it better than it is. Sure, games look great using the underlying ...
After DirectX 12 Ultimate was announced, we started adding new tests to 3DMark to show how games can benefit from these new features. Our latest addition is the 3DMark Mesh Shader feature test, a new ...
In a blog Microsoft is talking DX Raytracing Tier 1.1 and overall a previews a suite of new DirectX 12 features, including DirectX Raytracing tier 1.1, Mesh Shader, and Sampler Feedback. DirectX ...
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